
Icewind Dale 2: Sorcerer Build
Icewind Dale 2

greg56
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Icewind Dale 2 Sorcerer Build

Sorcerer Build
The sorcerer is a straightforward Build with lots of flexible options mid combat. You can cast lots of different spells depending on what enemy you are facing. I highly recommend this build if you like to get into the complexities of the battle system since you get forced to combine your spells in different manners to achieve the maximum effect. This build scales well with Charisma!
Basic Stats
Race: Human
Class: Sorcerer
Alignment: Lawful Evil
Stats | Value |
Strength | 18 |
Dexterity | 14 |
Contituion | 10 |
Intelligence | 14 |
Wisdom | 4 |
Charisma | 18 |
Build Progression
- SORCERER 1 (0 XP): Spell Focus: Evocation, Greater Spell Focus: Evocation, Level 1 Wizard Spells IWD2: Burning Hands & Shield. See Targos IWD2.
- SORCERER 2 (1,000): (no choices to make)
- SORCERER 3 (3,000): Subvocal Casting, New Spell: Chromatic Orb.
- SORCERER 4 (6,000): Charisma +1, Level 2 Wizard Spells IWD2: Mirror Image.
- SORCERER 5 (10,000): New Spells: Magic Missile, Web.
- SORCERER 6 (15,000): Spell Focus: Necromancy, Level 3 Wizard Spells IWD2: Fireball, Plot Progression: CHAPTER 1. See Part II.
- SORCERER 7 (21,000): New Spells: Identify, Invisibility, Skull Trap. See Shaengarne Bridge IWD2.
- SORCERER 8 (28,000): Charisma +1, Level 4 Wizard Spells IWD2: Stoneskin.
- SORCERER 9 (36,000): Spirit of Flame, New Spells: Eagle's Splendor, Slow, Emotion: Despair. See Part III.
- SORCERER 10 (45,000): Level 5 Wizard Spells IWD2: Animate Dead.
- SORCERER 11 (55,000): New Spells: Knock, Dispel Magic, Emotion: Hope, Sunfire. See Horde Fortress IWD2.
- SORCERER 12 (66,000): Charisma +1, Greater Spell Focus: Necromancy, Level 6 Wizard Spells IWD2: Mass Haste, Plot Progression: CHAPTER 2.
- SORCERER 13 (78,000): New Spells: Improved Invisibility, Chaos, Malison. See Western Pass IWD2.
- SORCERER 14 (91,000): Level 7 Wizard Spells IWD2: Mordenkainen's Sword.
- SORCERER 15 (105,000): Aegis of Rime, New Spells: Cone of Cold, Disintegrate, Delayed Blast Fireball.
- SORCERER 16 (120,000): Charisma +1, Level 8 Wizard Spells IWD2: Mind Blank. See Ice Temple IWD2.
- SORCERER 17 (136,000): New Spells: Finger of Death, Horrid Wilting.
- SORCERER 18 (153,000): Spell Focus: Transmutation, Level 9 Wizard Spells IWD2: Wail of the Banshee, Plot Progression: CHAPTER 3.
- SORCERER 19 (171,000): New Spells: Symbol of Hopelessness, Meteor Swarm. See Wandering Village IWD2.
- SORCERER 20 (190,000): Charisma +1, New Spell: Mass Dominate, Plot Progression: CHAPTER 4, See Black Raven Monastery IWD2.
- SORCERER 21 (210,000): Greater Spell Focus: Transmutation, New Spells: Ray of Enfeeblement, Flame Arrow, Shades.
- SORCERER 22 (231,000): (no choices to make)
- SORCERER 23 (253,000): New Spells: Luck, Shadow Conjuration, Suffocate, Plot Progression: CHAPTER 5, See Kuldahar IWD2.
- SORCERER 24 (276,000): Charisma +1, Spell Focus: Enchantment. See Dragon's Eye IWD2.
- SORCERER 25 (300,000): New Spells: Protection From Evil, Blink, Cloudkill, Summon Fiend.
- SORCERER 26 (325,000): (no choices to make)
- SORCERER 27 (351,000): Greater Spell Focus: Enchantment, New Spells: Blur, Otiluke's Resilient Sphere, Globe of Invulnerability, Gate (or Summon Monster IX), Plot Progression: CHAPTER 6, See Severed Hand IWD2.
- SORCERER 28 (378,000): Charisma +1.
- SORCERER 29 (406,000): New Spells: Dire Charm, Lower Resistance, Mass Invisibility.
- SORCERER 30 (435,000): Feat.
- GODHOOD
- 8-30 = Levels not reached in Normal mode without the employment of CR exploits.
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